1) How long have you been working in journalism/as a journalist?
2) What got you into/inspired you to work in this field?
3) Do you enjoy working in journalism? Why or why not?
4) What do you think makes you a professional/expert journalist?
5) What does it take to be a "good" journalist?
6) What are some of the challenges, if any, that you've faced working in this field?
Ryan M.
Topic: Video Game Journalism
EQ: What is most important for a game journalist to know in order to be successful?
Topic: Video Game Journalism
EQ: What is most important for a game journalist to know in order to be successful?
Thursday, October 7, 2010
Sunday, September 26, 2010
Interview 1 - Reflection
What is the most important thing you learned from your interview and why?
The most important thing I learned from my interview that the main aspect of video game journalism ISN'T the video games, it's actually the writing. According to Mr. Destructoid (Yanier Gonzalez), the best thing to do to become a better "Games Journo" was to literally sit at a desk for eight to ten hours writing. He says it builds proper grammar as well as techniques that will keep your reader's attention. The last thing he said along these lines is to make sure you know what you're doing, and not just playing the games. The main drive behind all "Games Journos" is the vocation that the writers make to write a proper review so people know what they spend their money on.
The most important thing I learned from my interview that the main aspect of video game journalism ISN'T the video games, it's actually the writing. According to Mr. Destructoid (Yanier Gonzalez), the best thing to do to become a better "Games Journo" was to literally sit at a desk for eight to ten hours writing. He says it builds proper grammar as well as techniques that will keep your reader's attention. The last thing he said along these lines is to make sure you know what you're doing, and not just playing the games. The main drive behind all "Games Journos" is the vocation that the writers make to write a proper review so people know what they spend their money on.
Saturday, September 25, 2010
5-Minute Presentation - Reflection
1) What would you say stood out about your presentation performance?
Honestly, since most people have heard about video game journalism, I believe the thing that stood out was the fact that reviews about video games have more of a meaning than of those compared to movies; like what I said about my presentation: "Movies cost $10 to see while video games cost about $50-$60 dollars." Also, I believe that I showed that I knew my topic as well as understood as to why I chose video game journalism as my topic.
2) What was most challenging to do in this first presentation and why?
The most challenging thing to do was to limit what I had to say into a maximum of five minutes. Aside from fighting the nervousness, I had to cut out many crucial parts, such as the introduction question, just to allow myself to believe I would make the time limit. Also, now that I think about it, it was hard to keep myself in check, at some points I believed I rushed or stalled too many times.
3) What is the difference between the literal and interpretive in your presentation?
The difference between the literal and interpretive within my interpretation is simple. The literal facts in my presentation is why journos write about these games, be it for popularity or for the community while the interpretive of my presentation was connecting the articles to the gaming cimmunity to see what games to spend their money on.
4) What will you take from this and apply to future presentations?
In future presentations, I will now carry the four main things journos take into consideration while writing an article on a game. Also, I will learn from this presentation and learn to slow down, rehearse, and try not to stall or rush through any sections.
Honestly, since most people have heard about video game journalism, I believe the thing that stood out was the fact that reviews about video games have more of a meaning than of those compared to movies; like what I said about my presentation: "Movies cost $10 to see while video games cost about $50-$60 dollars." Also, I believe that I showed that I knew my topic as well as understood as to why I chose video game journalism as my topic.
2) What was most challenging to do in this first presentation and why?
The most challenging thing to do was to limit what I had to say into a maximum of five minutes. Aside from fighting the nervousness, I had to cut out many crucial parts, such as the introduction question, just to allow myself to believe I would make the time limit. Also, now that I think about it, it was hard to keep myself in check, at some points I believed I rushed or stalled too many times.
3) What is the difference between the literal and interpretive in your presentation?
The difference between the literal and interpretive within my interpretation is simple. The literal facts in my presentation is why journos write about these games, be it for popularity or for the community while the interpretive of my presentation was connecting the articles to the gaming cimmunity to see what games to spend their money on.
4) What will you take from this and apply to future presentations?
In future presentations, I will now carry the four main things journos take into consideration while writing an article on a game. Also, I will learn from this presentation and learn to slow down, rehearse, and try not to stall or rush through any sections.
Tuesday, September 21, 2010
5-Minute Presentation Rough Draft
Objective:
Students will learn what exactly video game journalism is (as in what they write about, how to get into this field, and all the basic need for getting in.)
Procedure:
Aside from asking questions, I'll ask if anyone is confused and clarify what they're confused on. I'll also show what's on my poster to help clarify the subject.
Resources/Materials:
I'm going to have a poster board with "Video Game Journalism" in the middle with arrows pointing to what the journos write about as well as different logos of different websites and companies. Alongside the poster, I'll try to get a magazine such as Game Informer and pass that around.
Students will learn what exactly video game journalism is (as in what they write about, how to get into this field, and all the basic need for getting in.)
Procedure:
- I'll introduce myself and ask the students if they know any magazines or blogs that write about video games, and say those are all forms of video game journalism in some way; also, I'll specify that this really is the dream job (and I'll quote my first interview too)
- I'll then tell everyone the basic need for getting into this field, lots and lots of practice on writing. Here, I'll quote my first interview and say that the best way to get better at writing is to sit at a desk and try to write for 8-10 hours.
- I'll then tell the students what video game journos (short for journalists) write about from video game reviews to what's going on in the game industry.
- From here, I'll explain what things you need to get into the video game journalism field and what to expect.
- I'll wrap up my presentation and see if anyone has any questions.
Aside from asking questions, I'll ask if anyone is confused and clarify what they're confused on. I'll also show what's on my poster to help clarify the subject.
Resources/Materials:
I'm going to have a poster board with "Video Game Journalism" in the middle with arrows pointing to what the journos write about as well as different logos of different websites and companies. Alongside the poster, I'll try to get a magazine such as Game Informer and pass that around.
Tuesday, August 31, 2010
Interview 1
1) Whom did you choose to interview?
I'm choosing to interview Mr. Destructoid himself, Yanier Gonzalez (Niero).
2) Why did you choose this person?
I chose to interview him because he is the webmaster/founder of a website that does reviews on games professionally as well as a forum where freelancers can post their own stuff. And this website pertains to my senior project of Video Game Journalism.
3) We've given you your first five questions. What else will you ask?
Alongside the first five questions, I'm going to ask him:
I'm choosing to interview Mr. Destructoid himself, Yanier Gonzalez (Niero).
2) Why did you choose this person?
I chose to interview him because he is the webmaster/founder of a website that does reviews on games professionally as well as a forum where freelancers can post their own stuff. And this website pertains to my senior project of Video Game Journalism.
3) We've given you your first five questions. What else will you ask?
Alongside the first five questions, I'm going to ask him:
- I've read a lot of blogs stating that Video Game Journalism is now lacking the creativity and originality. What do you think?
- I've been reading a lot and in every article I've read, they've mentioned something called New Games Journalism. What exactly is this and how does it differ from the current Video Games Journalism?
Topic Choice
What is your topic?
My topic is Video Game journalism.
Why did you choose this topic?
I chose this topic because as a kid, games were a big part of my life. So now I feel it's my turn to recommend and critique video games for this generation.
What do you hope to accomplish after studying this topic all year?
I hope, by the end of this year, that I will learn to appreciate the hard work that's put into video games and critique it as well as earn a better understanding of how the video game industry works.
My topic is Video Game journalism.
Why did you choose this topic?
I chose this topic because as a kid, games were a big part of my life. So now I feel it's my turn to recommend and critique video games for this generation.
What do you hope to accomplish after studying this topic all year?
I hope, by the end of this year, that I will learn to appreciate the hard work that's put into video games and critique it as well as earn a better understanding of how the video game industry works.
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